import appuifw, e32, key_codes, graphics
WHITE = (255,255,255)
RED = (255,0,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
def draw_rectangle():
img.rectangle((50,100,100,150), fill = YELLOW)
def draw_point():
img.point((90,50), outline = RED, width = 30)
def draw_text():
img.text((10,40), u'Hello', fill = WHITE)
def handle_redraw(rect):
if img: canvas.blit(img)
def handle_event(event):
ev = event['keycode']
if event['type'] == appuifw.EEventKeyDown:
img.clear(BLUE)
if ev == key_codes.EKeyUpArrow:
draw_point()
elif ev == key_codes.EKeyRightArrow:
draw_text()
elif ev == key_codes.EKeyDownArrow:
draw_rectangle()
elif ev == key_codes.EKeyLeftArrow:
draw_point()
draw_text()
draw_rectangle()
handle_redraw(None)
def quit():
app_lock.signal()
img = None
canvas = appuifw.Canvas(\
redraw_callback = handle_redraw,\
event_callback = handle_event)
appuifw.app.body = canvas
appuifw.app.screen = 'full'
appuifw.app.exit_key_handler = quit
w, h = canvas.size
img = graphics.Image.new((w, h))
img.clear(BLUE)
app_lock = e32.Ao_lock()
app_lock.wait()