# Copyright (c) 2005 Jurgen Scheible # use keyboard key Select to press the graphical button import appuifw import e32 from key_codes import * from graphics import * class Keyboard(object): def __init__(self,onevent=lambda:None): self._keyboard_state={} self._downs={} self._onevent=onevent def handle_event(self,event): if event['type'] == appuifw.EEventKeyDown: code=event['scancode'] if not self.is_down(code): self._downs[code]=self._downs.get(code,0)+1 self._keyboard_state[code]=1 elif event['type'] == appuifw.EEventKeyUp: self._keyboard_state[event['scancode']]=0 self._onevent() def is_down(self,scancode): return self._keyboard_state.get(scancode,0) def pressed(self,scancode): if self._downs.get(scancode,0): self._downs[scancode]-=1 return True return False keyboard=Keyboard() def quit(): global running running=0 appuifw.app.set_exit() im_back =Image.open('e:\\gui_background.jpg') im_front =Image.open('e:\\gui_foreground.jpg') running=1 appuifw.app.screen='full' canvas=appuifw.Canvas(event_callback=keyboard.handle_event, redraw_callback=None) appuifw.app.body=canvas appuifw.app.exit_key_handler=quit while running: if keyboard.is_down(EScancodeSelect): photo = im_front else: photo = im_back canvas.blit(photo) # Wait for something to happen e32.ao_yield()